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Sunday, 13 January 2013

Playing Violent Video Games without Parental Supervision; FBI report Violent video games are just another factor to violent crime





North American  kids are playing video and computer games especially very violent and ultra-violent games that the video industry sells the most.
Research shows that children are also spending many hours of time playing them playing very violent video games without parental supervision.


The 25 Most Violent Video Games
Mortal Kombat
A coin-op classic, MK upped the bloody ante by adding realistic finishing-move fatalities, including the ripping out of hearts, heads, and spines. 


An average of 13 hours per week for boys and five hours for girls. A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world.



According the American Psychological Association, violent video games can increase children's aggression, video games don't teach kids moral consequences,playing violent games correlates to children being less caring and helpful toward their friends.
Increasing reports of bullying can be partially attributed to the popularity of violent video games. The 2008 study Grand Theft Childhood reported that 60% of middle school boys who played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games.



The 25 Most Violent Video Games
Madworld
No joke, but the family-friendly Wii brought us the bloodiest game ever.

Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior  compared to players of video games where violence is punished.
source
http://videogames.procon.org/sourcefiles/Dietz.pdf

Violent video games desensitize players to real-life violence. It is common for victims in video games to disappear off screen when they are killed or for players to have multiple lives. In a 2005 study, violent video game exposure has been linked to reduced P300 amplitudes in the brain  , which is associated with desensitization to violence and increases in aggressive behavior.

source
http://videogames.procon.org/sourcefiles/Desensitization.pdf


Red Cross says violent videogames may violate Geneva conventions



You should also read an FBI report by Mary Ellen O'Toole, PhD Supervisory Special Agent Federal Bureau of Investigation "THE SCHOOL SHOOTER: A THREAT ASSESSMENT PERSPECTIVE" . She goes on to say Why would a student bring a weapon to school and without any explicable reason open fire on fellow students and teachers?  Are school shooters angry?  Are they crazy?  Is their motive revenge?  Hatred for the victims?  A hunger for attention?
The origins of human violence are complex.  Thinkers, historians, and scientists have explored the issue for centuries, but answers remain elusive.  The roots of a violent act are multiple, intricate, and intertwined.  The mix of factors varies according to the individual and the circumstances.  Understanding violence after it has occurred is difficult enough.  
Trying to assess a threat and keep it from being carried out is even more of a challenge. 

Adolescent violence in general, and homicides in particular, have decreased since l993, but that hopeful trend has been somewhat obscured in the nationwide wave of concern over school shootings of the type examined in NCAVC's study.  This recent form of adolescent violence is in fact quite rare.  But the sudden, senseless deaths of teenagers and teachers in the middle of a school day, for no comprehensible reason, is far more shocking and gets far more attention than the less extreme acts of violence that happen in schools every week. You can read the rest of the FBI report 





Violent video games are just another factor to violent crime in my opinion ,these games are an influential factor because, they occupy the minds of children with antisocial behavior. Young kids, need to be learning how to adapt to their social environmental  They need to learn what is like to try hard and fail. Unfortunately, life is not like a video game where you can just simply tap the reset button. Video games still valuable time for young kinds to socialize in real time. But, ultimately the video game industry fills their pockets selling antisocial games, shouldn't they be held responsible for promoting an educational program to teach proper parental approaches? 
Tobbacco, and alcohol are required to do it. Isn't this an appropriate responsible civil approach? Same goes to the NRA, firearm industry, ammunition, and music industry?




If violence and video games are linked, it may be because we're less violent now than ever (via The Economist)


In 2010, Dr. Fergusson and Dr. Stephanie M. Rueda published another study in which they took a sample of 103 young adults and had them solve a “frustration task.” Separating the participants into four groups, the researches had one group play no video game, one play a non-violent video game, one play as good guys in a violent game, and one play as bad guys in a violent game.
http://psycnet.apa.org/index.cfm?fa=buy.optionToBuy&id=2010-12651-004

They found that the games had no impact on aggressive behavior whatsoever, and that the group which played no game at all was the most aggressive after the task, whereas the group that played the violent games were the least hostile and depressed. There are many other studies which come to the same conclusions – or lack of conclusions – about the risk of violent video games affecting behavior in real life.

No matter who is right or wrong we live in a very violent society and we have to teach our kids that playing violent video games are not healthy and to get out in the real world and play sports, 'Our children have to be protected",

The violence and shooting are a two fold problem;

1. Non supervision of children by parents;
2. Our Health care system is not equipped to treat mental illness in USA

Please Supervise your children, the results are devastating to our nation "Get them help if they have any sign of mental illness"!


NOW THE CONNECTION AND THE RESULT OF VIOLENT VIDEO GAMES 

President Obama Makes a Statement on the Shooting in Newtown, Connecticut
December 14, 2012 | 3:57 | Public Domain
President Obama delivers a statement on today's shooting at a school in Newtown, Connecticut.






http://www.youtube.com/user/whitehouse
source

3:15 P.M. EST 2012/12/14

THE PRESIDENT:  This afternoon, I spoke with Governor Malloy and FBI Director Mueller.  I offered Governor Malloy my condolences on behalf of the nation, and made it clear he will have every single resource that he needs to investigate this heinous crime, care for the victims, counsel their families.

We’ve endured too many of these tragedies in the past few years.  And each time I learn the news I react not as a President, but as anybody else would -- as a parent.  And that was especially true today.  I know there’s not a parent in America who doesn’t feel the same overwhelming grief that I do.



The majority of those who died today were children -- beautiful little kids between the ages of 5 and 10 years old.  They had their entire lives ahead of them -- birthdays, graduations, weddings, kids of their own.  Among the fallen were also teachers -- men and women who devoted their lives to helping our children fulfill their dreams.

So our hearts are broken today -- for the parents and grandparents, sisters and brothers of these little children, and for the families of the adults who were lost.  Our hearts are broken for the parents of the survivors as well, for as blessed as they are to have their children home tonight, they know that their children’s innocence has been torn away from them too early, and there are no words that will ease their pain.

As a country, we have been through this too many times.  Whether it’s an elementary school in Newtown, or a shopping mall in Oregon, or a temple in Wisconsin, or a movie theater in Aurora, or a street corner in Chicago -- these neighborhoods are our neighborhoods, and these children are our children.  And we're going to have to come together and take meaningful action to prevent more tragedies like this, regardless of the politics.



This evening, Michelle and I will do what I know every parent in America will do, which is hug our children a little tighter and we’ll tell them that we love them, and we’ll remind each other how deeply we love one another.  But there are families in Connecticut who cannot do that tonight.  And they need all of us right now.  In the hard days to come, that community needs us to be at our best as Americans.  And I will do everything in my power as President to help.

Because while nothing can fill the space of a lost child or loved one, all of us can extend a hand to those in need -- to remind them that we are there for them, that we are praying for them, that the love they felt for those they lost endures not just in their memories but also in ours.

May God bless the memory of the victims and, in the words of Scripture, heal the brokenhearted and bind up their wounds.
























Source
http://www.whitehouse.gov/photos-and-video/video/2013/01/11/vice-president-meets-video-game-industry


Vice President Meets with Video Game Industry
January 11, 2013 | 12:43 | Public Domain

Vice President Joe Biden meets with representatives from the video game industry as part of the Administration’s effort to develop policy proposals in response to the tragedy in Newtown. The Vice President is joined by Attorney General Eric Holder and Secretary of Health and Human Services Kathleen Sebelius.

US vice-president Joe Biden is meeting with games industry representatives today to discuss the role of violent video games with regards to gun violence, as part of a response to last month's massacre at a Connecticut elementary school. As the Associated Pressreports, today's meeting in Washington is the latest in a series of discussions Biden's task force is undertaking before presenting recommendations on how to suppress gun violence to President Barack Obama on Tuesday, January 15.
The fact is that the idea that the video game industry should be lumped in with the gun industry in formulating a solution for video game violence is stupid by the way who are these representatives anyways?

The Vice president by agreeing to these talks, they’re essentially admitting that video games have a connection in the shootings in Newtown, Connecticut , I am sure that  in that meeting there is a belief in the Video game industry  that there’s no connection between kids playing violent games on video and what happened in shooting at a school in Newtown, Connecticut, not surprised.




Video game industry defends its practices, cites lower violence amid US gun-control discussion




Rating Categories

Parents should consider Before letting 

there kids play 











Of the 1,332 ratings assigned by ESRB in 2011:
  • 45% received an E (Everyone) rating
  • 20% received an E10+ (Everyone 10+) rating
  • 26% received a T (Teen) rating
  • 9% received an M (Mature) rating

Note: These statistics include instances where a publisher revised and resubmitted a game for rating as well as console downloadable titles rated via the expedited Short Form rating process.

For more facts about computer and video game sales, including a breakdown by rating category, please refer to the ESA website and their Essential Facts About the Computer and Video Game Industry.


http://www.esrb.org/ratings/faq.jsp

What is the ESRB?

The Entertainment Software Rating Board (ESRB) is the non-profit, self-regulatory body that assigns ratings for video games and apps so parents can make informed choices. The ESRB rating system encompasses guidance about age-appropriateness, content, and interactive elements. As part of its self-regulatory role for the video game industry, the ESRB also enforces industry-adopted advertising guidelines and helps ensure responsible web and mobile privacy practices among companies participating in its Privacy Online program. ESRB was established in 1994 by the Entertainment Software Association (ESA).